Splatterladder Wolf:ET HD Pack
I created this HD texture pack modification in order to give Wolfenstein: Enemy Territory a more up-to-date look.
I’ve used the best HD textures I can find, many of which I’ve created on my own, also some from other HD packs created for Return to Castle Wolfenstein
and some from the excellent work created by Sneakerman, also for Wolf: ET. Many thanks to Harlekin from [!!!]Hirntot for putting me in touch with him.
I’ve changed the weapon skins too and also the skins for the soldiers, giving them a more realistic appearance.
Installation for Players:
Put the .pk3 files into your ‘etmain’ folder.
If it’s also in the ‘etmain’ folder of a gameserver you join you will see the HD-textures, weapons and uniforms in-game.
C:\Program Files (x86)\Wolfenstein – Enemy Territory\etmain\z_hdet2.6.pk3
The changes from 2.1.10 are short:
Covert ops can no longer start with a Thompson or MP40.
5:4 aspect ratio displays no longer have part of the screen cut off (widescreen bug).
Added checks for extended ASCII character exploits.
Now that 2.2.0 is the new stable release, the 2.0 release has been archived. 2.3.0 is the next beta release, which already has sv_cvar support and Lua is currently being worked on.
Mod Enhancer V1.0.9e 2011530
Enhanced Mod is a server side mod expansion pack for server administrators to tweak unsettable game behaviour stuff given by the original mod.
1.2.9 No Quarter b6
Fixed an issue where no spawnpoints are found
Fixed rcon single param commands causing a crash
Client ‘follow’ cmd fixed
Killer cam ends if killer is killed
Fixed 2D +/-topshots
Fixed client topshot cmd
Several typos fixed
Mapvoting string replacment corrected
Fixes for !give and !rocket
Fixed ability to see enemy’s FOV after death in some cases
Vanilla bug fix making hand grenades behaviour unique if attacker is target (should avoid fueldump wall tj nade exploit)
Goomba actions are logged into stats as foot kick
Allies hand grenades are logged as MOD_GRENADE_PINEAPPLE instead of MOD_GRENADE_LAUNCHER
Goal names are cleaned
Lua mute with 3rd param ‘reason’
Fixed _et_G_XP_Set – Set values don’t destroy map stats/awards
Changes – new features
Optimized ClientSpawn function for revived case
Enhanced the HUD couters (kill/death/spree view)
Default value of g_voicechatsallowed decreased from 4 to 3
g_debugdamage is no longer a cheat var
CalculateRanks function optimized
bring client example.cfg up to date
bring server example.cfg up to date
mortis fixes for fueldump and railgun
|FF|Im2good4u ui update. Added cg_centertime and fixed menu box size
give semiadmins the same kick/mute protection as refs
Allow refs to surrender or callvote surrender even if vote is disabled
#944 – competition fueldump
Tank is completely removed, first half of map is skipped.
Depot side wall and depot gate are now dynamitable.
#964 – show who did team commands like pause, specinvite, readyteam
#959 – uncheatprotect cg_centertime
#967 – added 6 new crosshairs, which are variants of the orignal 0-5 that work better at small sizes
#960 – allow .config to require a particular mapscript
syntax: in a (non default) map block put
if no mapscripthash is specified, any mapscript is allowed
if a mapscripthash is specified, and the hash of the loaded mapscript does not match, an error message is sent to all clients, and the config is cleared.
the hash of the current script is stored in the readonly server cvar b_mapscripthash, so clients or server admins can query it.
Also improved config error handling. Now all parse errors result in the config being completely cleared, and a message broadcast to connected clients.