Splatterladder Wolf:ET HD Pack
“Splatterladder Wolf:ET HD Pack”を導入しました。
C:\Program Files (x86)\Wolfenstein – Enemy Territory\etmain\z_hdet2.6.pk3
The changes from 2.1.10 are short:
Covert ops can no longer start with a Thompson or MP40.
5:4 aspect ratio displays no longer have part of the screen cut off (widescreen bug).
Added checks for extended ASCII character exploits.
Now that 2.2.0 is the new stable release, the 2.0 release has been archived. 2.3.0 is the next beta release, which already has sv_cvar support and Lua is currently being worked on.
Mod Enhancer V1.0.9e 2011530
Enhanced Mod is a server side mod expansion pack for server administrators to tweak unsettable game behaviour stuff given by the original mod.
1.3.0 No Quarter – Devil’s Brigade
* Bug fixes
** Longer g_msgX cut-off
** Don’t send bots to spectator in clientspawn
** Fixed inactivity timer for clients that are playing dead
** Fixed the rifle cam issue where other players see the cam of other players
** Muted players are muted on reconnect (again)
** Fixed team conversion
** Fixed promotion sound for major-/brigadier general
** Options menu doesn’t set an alpha value for cg_HUDBorderColor & cg_HUDBackgroundColor anymore
** Using HUD color values from the config in any case again
** Fixed delayed printing of texts (during a paused game)
** Fix of g_spawntimeminplayers
** Fix for g_tyranny – this is the final control var for tyranny/cheat cmds regardless of shrubbot permissions
** Fix for movers moving backwards
** Rework of commandmap/automap/radar code. Fixes landmine icons on commandmap/automap & radar
** Errors in G_ParseCampaigns() are logged
** Fixed referees might crash the server
** Fixed client shake camera not positioning the camera viewpoint inside solid geometry
** Fix for preventing 50% of explosive damage if wearing a Flak Jacket
** Fixed crash when sending private message via rcon to unknown client
** Fixed some client commands not working on listen servers
** nq_war: grenades are no longer available if ammo is picked up
** Fix for landmine issues (spotting message w/o spotting + mine positions on map/radar)
** Fixed cg_autoaction 1 (demo recording) when g_doWarmup is not set
** Fix for original HUD, it can be used again
** Fixed adrenaline effects & eyes out of sync
** Small fix of effect bullet code
** Fix for best killing spree and bounty award
** Several typos fixed
** Vanilla client polybuffer crash fix
** Johnson M41 LMG for allies covert ops – thank you for the model Ischbinz!
** Added skillclip option for weapon definitions (*.weap). this should be used for amount of ammo received for promotions.
** Cleaned goal names
** Bots will ignore artillery or airstrike goals if no as/arty is available
** Fixed potential buffer overrun in AddDeferredGoal
** Panzerfaust to bazooka translation for bots
** NQ 1.3.0 requires omni-bot 0.81 – Johnson M41 LMG added to the interface
** Bot trigger for dropping flags
** SCRIPTS UPDATE – visit omnibot assembla repository and get latest files!
** Fix for sess.spectatorClient and sess.ignoreClients
** Fix for fields of type FIED_ENTITY return the entNum (or nil if invalid, or no entity is assigned). No more pointer-values are returned anymore
** sess.kstreak, sess.dstreak fields removed – they are not used
** Added G_shrubbot_setlevel – silent Lua cmd to set the level – see nq_noq
** et.G_XP_Set can be used on client connect now
** Listen servers show Lua errors/log output
** Added bindings for betting system: sess.credits, sess.currentBetTarget, sess.currentBetAmount, sess.betTime, and sess.buyTime
** Client field acc is available now
* Changes – new features
** nq_scriptMode default value changed to 3 – check your server installation value
** nq_playerspawning default value changed to 0 (default ET behaviour) – check your server installation value
** Small lag-o-meter rework. Looks a bit better now. Latency 0 ping is shown in dark green (bots should have this in spec mode)
** cg_limbo_secondary default value changed to 2 – cvar added to nq controls menu
** Better killer cam code. Killer Cam also shows killer name now
** g_countryflags 2 added – bots have the country flag of the server location
** Optimized entity code – saves lots of trap_LinkEntity() calls
** Clean up of the client – removal of needless vars in draw functions
** New jp_insanity fun mode 256 – teamkillers get launched (bad idea on fueldump/much fun on baserace) – manage the venom in your restriction file
** New jp_insanity fun mode 16384 – revive needle insta-gibs
** jp_insanity HP left message moved to g_announcer 512 – HP left w/o distance removed. Use Lua!
** Changed jp_insanity 512/1024 – 512 enables betting, 1024 enables buying
** Scoreboard rework – shows disguised team players & uses full size of screen
** Rework of G_CheckForCabinetResupply(), SoundWithinDistance(),
** CG_Obituaries() improved – code is much faster now …
** cg_killannouncer has been removed, cg_announcer reworked – new bitflags and changes!
** cg_drawHUDHead default changed to 1 – the vanilla HUD head is available in NQ HUD now.
** !medpack and !ammopack removal – use !give
** Many functions optimized. ClientUserInfoChanged(), SetTeam(), G_ResetTempTraceIgnoreEnts() & more
** Server cvar nq_noq introduced – disables shrubbot user data read/write ([admin], [mute], [ban]) – Option to avoid data redundancy if the NOQ is enabled.
** Added several new options to the menus – f.e. ‘Connect to IP’-button, options to set cg_drawkillSpree, cg_automapZoom …
** Client doesn’t log per default anymore – added an option to control logging in the nq tweaks menu
** nq_security introduced
** Cvar removal of
*** g_maxGameClients (see team_maxplayers)
*** g_alliedSpawnInvul (see g_SpawnInvul)
*** g_axisSpawnInvul (see g_SpawnInvul)
*** g_hitsounds (it’s obsolete – admins may use forcevar cg_hitsounds to control the behaviour)
** Bigger player boxes in spec to pick a player
** General restriction rework. Added an external config for weapon restrictions. nq_weapons.cfg grants more flexibilty now.
Use new server cmd ‘weap’ to set/get restrictions on the run.
weap <number|name> <minplayers> <maxweap> <percentage> [mapspecific] – The last argument ‘mapspecific’ is optional, and defaults to 0 (meaning false)
*** Following cvars have been removed
** Rework of entnfo – entnfo is sent on updates and is no longer sent unconditionally. Lots of network-traffic will be saved now
** Improved the yaw angle transition for viewlock_medic/viewlock_killer modes
** If restricted weapons are not available they are also not available to pick up in the limbo weapon menu
** Officer caps (level 9) have been added – thx phisherman
** Tweak support for widescreen monitors has been added (see NQ tweaks menu)
** Spectator-icon has been adjusted
** Help: /nqhelp changed to /nqadmin, /nqhelp shows client infos.
** Menu: Added some uniform colors for filters
** New shortcuts have been added: [g] = last client who vsaid “Bye” – = last client who vsaid “Hi”
** New talk icons
** More log output if xp save fails
** Display added to print mission-time-left in debriefing screen
** g_logoptions extended – new flags to control the log file printing. New default value is
** New server commands have been added: clearflag & setflag – easy ways to set bitflag cvars
** Punkbuster support removed
** ET:Xreal support added (experimental)
1.2.9 No Quarter b6
Fixed an issue where no spawnpoints are found
Fixed rcon single param commands causing a crash
Client ‘follow’ cmd fixed
Killer cam ends if killer is killed
Fixed 2D +/-topshots
Fixed client topshot cmd
Several typos fixed
Mapvoting string replacment corrected
Fixes for !give and !rocket
Fixed ability to see enemy’s FOV after death in some cases
Vanilla bug fix making hand grenades behaviour unique if attacker is target (should avoid fueldump wall tj nade exploit)
Goomba actions are logged into stats as foot kick
Allies hand grenades are logged as MOD_GRENADE_PINEAPPLE instead of MOD_GRENADE_LAUNCHER
Goal names are cleaned
Lua mute with 3rd param ‘reason’
Fixed _et_G_XP_Set – Set values don’t destroy map stats/awards
Changes – new features
Optimized ClientSpawn function for revived case
Enhanced the HUD couters (kill/death/spree view)
Default value of g_voicechatsallowed decreased from 4 to 3
g_debugdamage is no longer a cheat var
CalculateRanks function optimized
bring client example.cfg up to date
bring server example.cfg up to date
mortis fixes for fueldump and railgun
|FF|Im2good4u ui update. Added cg_centertime and fixed menu box size
give semiadmins the same kick/mute protection as refs
Allow refs to surrender or callvote surrender even if vote is disabled
#944 – competition fueldump
Tank is completely removed, first half of map is skipped.
Depot side wall and depot gate are now dynamitable.
#964 – show who did team commands like pause, specinvite, readyteam
#959 – uncheatprotect cg_centertime
#967 – added 6 new crosshairs, which are variants of the orignal 0-5 that work better at small sizes
#960 – allow .config to require a particular mapscript
syntax: in a (non default) map block put
if no mapscripthash is specified, any mapscript is allowed
if a mapscripthash is specified, and the hash of the loaded mapscript does not match, an error message is sent to all clients, and the config is cleared.
the hash of the current script is stored in the readonly server cvar b_mapscripthash, so clients or server admins can query it.
Also improved config error handling. Now all parse errors result in the config being completely cleared, and a message broadcast to connected clients.